Sunday, 22 August 2010

Warhammerzlol!

After having a couple of chats with Kerley and Jamie, we decided to throw ourselves back into fantasy. With the recent 8th ed release, it's a good opportunity to give it another go. I managed to bag a bunch of used lizardmen off of Jamie, as this army looks like it has an interesting playstyle that I will enjoy. We're planning on regulary playing together to learn the new edition, and get decent with our armies, and then hopefully go on to enter and win the spring or summer Throne of Skulls tournament! It's little things like this that get me excited about army building and painting projects, and I'm feeling pumped for this.

The Throne of Skulls requires you to enter with a fully painted army (I think at least 3 distinct tones, so no spraypaint badger armies!) that is 8th ed legal, and 2k points. The event is held at Warhammer world, in Nottingham.

Me and Kerley had our first 8th ed fight earlier, with Jamie watching and painting up his skaven bummers. we did 1.5k. Kerley took a shooty high elf list, with roughly the following:

Shooty lord man thing on a horse with a bolt thrower, reroll IWIN button, lance and maybe some other things
Shooty hero noble on a horse with tripple pew and a lance, 6+ regen thing
lvl 2 mage with the stick of moar magic
white lion chariot
2x 20 seaguard, with full command
25 phoenix guard, full command, and their cheaty rubbish ward save thing that's powered by dead kittens

When we were totting up the VPS, it turned out that Kerley accidentally added it up a bit wrong and was 200 pts odd over. No biggie, we were chatting about new rules and stuff while writing our lists and not really paying attention. He felt a bit embarrassed about it, bless him ;)

I was a bit limited by the models I had on me, so I made a list out of all the stuff I got off of Jamie:

Scar-vet, gambler's armour, great weapon, in 19 temple guard, full command
scar-vet, enchanted shield, light armour, in 26 saurus warriors, full command, spears
skink priest, diadem thing, in with 10 skink skirmishers
skink priest, on his lonesome
10 skink skirmishers
6 chameleon skinks
6 chameleon skinks
5 cold one cavalry

This list is quite different from what I was thinking from my Skulls list, but it's interesting to play around with certain restrictions, like a limited palette of modes, not of your choosing. Kind of like drafting in M:TG.

The game swung back and forth like a wibbly bitch. Kerley won the roll and went first. We bunched the infantry in the centre, and all the loose stuff on the flanks. I ate away one of his sea guard with the 2 chameleons and the bare 10 skinks, while he smashed into my saurus with his other 2 blocks and mounted characters. The cold ones somehow ate up the chariot, after taking a bit of character shooting. The magic phase was notably different to the previous edition, which I really like. I got put off by high magic, munchkin lists in 7th. There was some unlucky charge rolls, some jammy armour rolls, and lots of high numbers by me. I somehow managed to cinch the lead, with the flanks dominated by the skinks. marching and multi-shooting with poisoned weapons is just damn nasty if you're an elf.

Long story short, I have quite the respect for the little blue T2 guys, and need to do a bit more testing with them. Hopefully soon, those 2 stegadons will be showing up... So yeah, I'm quite enjoying 8th ;)

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